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Enum ActiveUniformType

Not used directly.

Namespace: OpenTK.Graphics.ES31
Assembly: cs.temp.dll.dll
Syntax
public enum ActiveUniformType

Fields

Name Description
Bool

Original was GL_Bool = 0X8b56

BoolVec2

Original was GL_BOOL_VEC2 = 0x8B57

BoolVec3

Original was GL_BOOL_VEC3 = 0x8B58

BoolVec4

Original was GL_BOOL_VEC4 = 0x8B59

Float

Original was GL_Float = 0X1406

FloatMat2

Original was GL_FLOAT_MAT2 = 0x8B5A

FloatMat2x3

Original was GL_FLOAT_MAT2x3 = 0x8B65

FloatMat2x4

Original was GL_FLOAT_MAT2x4 = 0x8B66

FloatMat3

Original was GL_FLOAT_MAT3 = 0x8B5B

FloatMat3x4

Original was GL_FLOAT_MAT3x4 = 0x8B68

FloatMat4

Original was GL_FLOAT_MAT4 = 0x8B5C

FloatMat4x2

Original was GL_FLOAT_MAT4x2 = 0x8B69

FloatMat4x3

Original was GL_FLOAT_MAT4x3 = 0x8B6A

FloatVec2

Original was GL_FLOAT_VEC2 = 0x8B50

FloatVec3

Original was GL_FLOAT_VEC3 = 0x8B51

FloatVec4

Original was GL_FLOAT_VEC4 = 0x8B52

GlImage2D

Original was GL_GL_IMAGE_2D = 0x904D

GlImage2DArray

Original was GL_GL_IMAGE_2D_ARRAY = 0x9053

GlImage3D

Original was GL_GL_IMAGE_3D = 0x904E

GlImageCube

Original was GL_GL_IMAGE_CUBE = 0x9050

GlIntImage2D

Original was GL_GL_INT_IMAGE_2D = 0x9058

GlIntImage2DArray

Original was GL_GL_INT_IMAGE_2D_ARRAY = 0x905E

GlIntImage3D

Original was GL_GL_INT_IMAGE_3D = 0x9059

GlIntImageCube

Original was GL_GL_INT_IMAGE_CUBE = 0x905B

GlIntSampler2DMultisample

Original was GL_GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109

GlSampler2DMultisample

Original was GL_GL_SAMPLER_2D_MULTISAMPLE = 0x9108

GlUnsignedIntImage2D

Original was GL_GL_UNSIGNED_INT_IMAGE_2D = 0x9063

GlUnsignedIntImage2DArray

Original was GL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069

GlUnsignedIntImage3D

Original was GL_GL_UNSIGNED_INT_IMAGE_3D = 0x9064

GlUnsignedIntImageCube

Original was GL_GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066

GlUnsignedIntSampler2DMultisample

Original was GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A

Int

Original was GL_Int = 0X1404

IntSampler2D

Original was GL_INT_SAMPLER_2D = 0x8DCA

IntSampler2DArray

Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF

IntSampler3D

Original was GL_INT_SAMPLER_3D = 0x8DCB

IntSamplerCube

Original was GL_INT_SAMPLER_CUBE = 0x8DCC

IntVec2

Original was GL_INT_VEC2 = 0x8B53

IntVec3

Original was GL_INT_VEC3 = 0x8B54

IntVec4

Original was GL_INT_VEC4 = 0x8B55

Sampler2D

Original was GL_SAMPLER_2D = 0x8B5E

Sampler2DArray

Original was GL_SAMPLER_2D_ARRAY = 0x8DC1

Sampler2DArrayShadow

Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4

Sampler2DShadow

Original was GL_SAMPLER_2D_SHADOW = 0x8B62

Sampler3D

Original was GL_SAMPLER_3D = 0x8B5F

SamplerCube

Original was GL_SAMPLER_CUBE = 0x8B60

SamplerCubeShadow

Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5

UnsignedInt

Original was GL_UNSIGNED_INT = 0x1405

UnsignedIntAtomicCounter

Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB

UnsignedIntSampler2D

Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2

UnsignedIntSampler2DArray

Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7

UnsignedIntSampler3D

Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3

UnsignedIntSamplerCube

Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4

UnsignedIntVec2

Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6

UnsignedIntVec3

Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7

UnsignedIntVec4

Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8

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