Show / Hide Table of Contents

Enum AttributeType

Used in GL.GetActiveAttrib, GL.GetActiveUniform

Namespace: OpenTK.Graphics.ES31
Assembly: cs.temp.dll.dll
Syntax
public enum AttributeType

Fields

Name Description
Bool

Original was GL_BOOL = 0x8B56

BoolArb

Original was GL_BOOL_ARB = 0x8B56

BoolVec2

Original was GL_BOOL_VEC2 = 0x8B57

BoolVec2Arb

Original was GL_BOOL_VEC2_ARB = 0x8B57

BoolVec3

Original was GL_BOOL_VEC3 = 0x8B58

BoolVec3Arb

Original was GL_BOOL_VEC3_ARB = 0x8B58

BoolVec4

Original was GL_BOOL_VEC4 = 0x8B59

BoolVec4Arb

Original was GL_BOOL_VEC4_ARB = 0x8B59

FloatMat2

Original was GL_FLOAT_MAT2 = 0x8B5A

FloatMat2Arb

Original was GL_FLOAT_MAT2_ARB = 0x8B5A

FloatMat2x3

Original was GL_FLOAT_MAT2x3 = 0x8B65

FloatMat2x3Nv

Original was GL_FLOAT_MAT2x3_NV = 0x8B65

FloatMat2x4

Original was GL_FLOAT_MAT2x4 = 0x8B66

FloatMat2x4Nv

Original was GL_FLOAT_MAT2x4_NV = 0x8B66

FloatMat3

Original was GL_FLOAT_MAT3 = 0x8B5B

FloatMat3Arb

Original was GL_FLOAT_MAT3_ARB = 0x8B5B

FloatMat3x2

Original was GL_FLOAT_MAT3x2 = 0x8B67

FloatMat3x2Nv

Original was GL_FLOAT_MAT3x2_NV = 0x8B67

FloatMat3x4

Original was GL_FLOAT_MAT3x4 = 0x8B68

FloatMat3x4Nv

Original was GL_FLOAT_MAT3x4_NV = 0x8B68

FloatMat4

Original was GL_FLOAT_MAT4 = 0x8B5C

FloatMat4Arb

Original was GL_FLOAT_MAT4_ARB = 0x8B5C

FloatMat4x2

Original was GL_FLOAT_MAT4x2 = 0x8B69

FloatMat4x2Nv

Original was GL_FLOAT_MAT4x2_NV = 0x8B69

FloatMat4x3

Original was GL_FLOAT_MAT4x3 = 0x8B6A

FloatMat4x3Nv

Original was GL_FLOAT_MAT4x3_NV = 0x8B6A

FloatVec2

Original was GL_FLOAT_VEC2 = 0x8B50

FloatVec2Arb

Original was GL_FLOAT_VEC2_ARB = 0x8B50

FloatVec3

Original was GL_FLOAT_VEC3 = 0x8B51

FloatVec3Arb

Original was GL_FLOAT_VEC3_ARB = 0x8B51

FloatVec4

Original was GL_FLOAT_VEC4 = 0x8B52

FloatVec4Arb

Original was GL_FLOAT_VEC4_ARB = 0x8B52

IntVec2

Original was GL_INT_VEC2 = 0x8B53

IntVec2Arb

Original was GL_INT_VEC2_ARB = 0x8B53

IntVec3

Original was GL_INT_VEC3 = 0x8B54

IntVec3Arb

Original was GL_INT_VEC3_ARB = 0x8B54

IntVec4

Original was GL_INT_VEC4 = 0x8B55

IntVec4Arb

Original was GL_INT_VEC4_ARB = 0x8B55

Sampler1D

Original was GL_SAMPLER_1D = 0x8B5D

Sampler1DArb

Original was GL_SAMPLER_1D_ARB = 0x8B5D

Sampler1DShadow

Original was GL_SAMPLER_1D_SHADOW = 0x8B61

Sampler1DShadowArb

Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61

Sampler2D

Original was GL_SAMPLER_2D = 0x8B5E

Sampler2DArb

Original was GL_SAMPLER_2D_ARB = 0x8B5E

Sampler2DRect

Original was GL_SAMPLER_2D_RECT = 0x8B63

Sampler2DRectArb

Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63

Sampler2DRectShadow

Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64

Sampler2DRectShadowArb

Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64

Sampler2DShadow

Original was GL_SAMPLER_2D_SHADOW = 0x8B62

Sampler2DShadowArb

Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62

Sampler2DShadowExt

Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62

Sampler3D

Original was GL_SAMPLER_3D = 0x8B5F

Sampler3DArb

Original was GL_SAMPLER_3D_ARB = 0x8B5F

Sampler3DOes

Original was GL_SAMPLER_3D_OES = 0x8B5F

SamplerCube

Original was GL_SAMPLER_CUBE = 0x8B60

SamplerCubeArb

Original was GL_SAMPLER_CUBE_ARB = 0x8B60

Back to top Copyright © 2015-2017 Microsoft
Generated by DocFX