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Enum EsVersion31

Not used directly.

Namespace: OpenTK.Graphics.ES31
Assembly: cs.temp.dll.dll
Syntax
public enum EsVersion31

Fields

Name Description
ActiveAtomicCounterBuffers

Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9

ActiveProgram

Original was GL_ACTIVE_PROGRAM = 0x8259

ActiveResources

Original was GL_ACTIVE_RESOURCES = 0x92F5

ActiveVariables

Original was GL_ACTIVE_VARIABLES = 0x9305

AllBarrierBits

Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF

AllShaderBits

Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF

ArraySize

Original was GL_ARRAY_SIZE = 0x92FB

ArrayStride

Original was GL_ARRAY_STRIDE = 0x92FE

AtomicCounterBarrierBit

Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000

AtomicCounterBuffer

Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0

AtomicCounterBufferBinding

Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1

AtomicCounterBufferIndex

Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301

AtomicCounterBufferSize

Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3

AtomicCounterBufferStart

Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2

BlockIndex

Original was GL_BLOCK_INDEX = 0x92FD

BufferBinding

Original was GL_BUFFER_BINDING = 0x9302

BufferDataSize

Original was GL_BUFFER_DATA_SIZE = 0x9303

BufferUpdateBarrierBit

Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200

BufferVariable

Original was GL_BUFFER_VARIABLE = 0x92E5

CommandBarrierBit

Original was GL_COMMAND_BARRIER_BIT = 0x00000040

ComputeShader

Original was GL_COMPUTE_SHADER = 0x91B9

ComputeShaderBit

Original was GL_COMPUTE_SHADER_BIT = 0x00000020

ComputeWorkGroupSize

Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267

DepthStencilTextureMode

Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA

DispatchIndirectBuffer

Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE

DispatchIndirectBufferBinding

Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF

DrawIndirectBuffer

Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F

DrawIndirectBufferBinding

Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43

ElementArrayBarrierBit

Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002

FragmentShaderBit

Original was GL_FRAGMENT_SHADER_BIT = 0x00000002

FramebufferBarrierBit

Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400

FramebufferDefaultFixedSampleLocations

Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314

FramebufferDefaultHeight

Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311

FramebufferDefaultSamples

Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313

FramebufferDefaultWidth

Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310

Image2D

Original was GL_IMAGE_2D = 0x904D

Image2DArray

Original was GL_IMAGE_2D_ARRAY = 0x9053

Image3D

Original was GL_IMAGE_3D = 0x904E

ImageBindingAccess

Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E

ImageBindingFormat

Original was GL_IMAGE_BINDING_FORMAT = 0x906E

ImageBindingLayer

Original was GL_IMAGE_BINDING_LAYER = 0x8F3D

ImageBindingLayered

Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C

ImageBindingLevel

Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B

ImageBindingName

Original was GL_IMAGE_BINDING_NAME = 0x8F3A

ImageCube

Original was GL_IMAGE_CUBE = 0x9050

ImageFormatCompatibilityByClass

Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9

ImageFormatCompatibilityBySize

Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8

ImageFormatCompatibilityType

Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7

IntImage2D

Original was GL_INT_IMAGE_2D = 0x9058

IntImage2DArray

Original was GL_INT_IMAGE_2D_ARRAY = 0x905E

IntImage3D

Original was GL_INT_IMAGE_3D = 0x9059

IntImageCube

Original was GL_INT_IMAGE_CUBE = 0x905B

IntSampler2DMultisample

Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109

IsRowMajor

Original was GL_IS_ROW_MAJOR = 0x9300

Location

Original was GL_LOCATION = 0x930E

MatrixStride

Original was GL_MATRIX_STRIDE = 0x92FF

MaxAtomicCounterBufferBindings

Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC

MaxAtomicCounterBufferSize

Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8

MaxColorTextureSamples

Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E

MaxCombinedAtomicCounterBuffers

Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1

MaxCombinedAtomicCounters

Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7

MaxCombinedComputeUniformComponents

Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266

MaxCombinedImageUniforms

Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF

MaxCombinedShaderOutputResources

Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39

MaxCombinedShaderStorageBlocks

Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC

MaxComputeAtomicCounterBuffers

Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264

MaxComputeAtomicCounters

Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265

MaxComputeImageUniforms

Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD

MaxComputeShaderStorageBlocks

Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB

MaxComputeSharedMemorySize

Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262

MaxComputeTextureImageUnits

Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC

MaxComputeUniformBlocks

Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB

MaxComputeUniformComponents

Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263

MaxComputeWorkGroupCount

Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE

MaxComputeWorkGroupInvocations

Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB

MaxComputeWorkGroupSize

Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF

MaxDepthTextureSamples

Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F

MaxFragmentAtomicCounterBuffers

Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0

MaxFragmentAtomicCounters

Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6

MaxFragmentImageUniforms

Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE

MaxFragmentShaderStorageBlocks

Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA

MaxFramebufferHeight

Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316

MaxFramebufferSamples

Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318

MaxFramebufferWidth

Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315

MaxImageUnits

Original was GL_MAX_IMAGE_UNITS = 0x8F38

MaxIntegerSamples

Original was GL_MAX_INTEGER_SAMPLES = 0x9110

MaxNameLength

Original was GL_MAX_NAME_LENGTH = 0x92F6

MaxNumActiveVariables

Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7

MaxProgramTextureGatherOffset

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F

MaxSampleMaskWords

Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59

MaxShaderStorageBlockSize

Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE

MaxShaderStorageBufferBindings

Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD

MaxUniformLocations

Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E

MaxVertexAtomicCounterBuffers

Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC

MaxVertexAtomicCounters

Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2

MaxVertexAttribBindings

Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA

MaxVertexAttribRelativeOffset

Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9

MaxVertexAttribStride

Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5

MaxVertexImageUniforms

Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA

MaxVertexShaderStorageBlocks

Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6

MinProgramTextureGatherOffset

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E

NameLength

Original was GL_NAME_LENGTH = 0x92F9

NumActiveVariables

Original was GL_NUM_ACTIVE_VARIABLES = 0x9304

Offset

Original was GL_OFFSET = 0x92FC

PixelBufferBarrierBit

Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080

ProgramInput

Original was GL_PROGRAM_INPUT = 0x92E3

ProgramOutput

Original was GL_PROGRAM_OUTPUT = 0x92E4

ProgramPipelineBinding

Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A

ProgramSeparable

Original was GL_PROGRAM_SEPARABLE = 0x8258

ReadOnly

Original was GL_READ_ONLY = 0x88B8

ReadWrite

Original was GL_READ_WRITE = 0x88BA

ReferencedByComputeShader

Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B

ReferencedByFragmentShader

Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A

ReferencedByVertexShader

Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306

SampleMask

Original was GL_SAMPLE_MASK = 0x8E51

SampleMaskValue

Original was GL_SAMPLE_MASK_VALUE = 0x8E52

SamplePosition

Original was GL_SAMPLE_POSITION = 0x8E50

Sampler2DMultisample

Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108

ShaderImageAccessBarrierBit

Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020

ShaderStorageBarrierBit

Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000

ShaderStorageBlock

Original was GL_SHADER_STORAGE_BLOCK = 0x92E6

ShaderStorageBuffer

Original was GL_SHADER_STORAGE_BUFFER = 0x90D2

ShaderStorageBufferBinding

Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3

ShaderStorageBufferOffsetAlignment

Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF

ShaderStorageBufferSize

Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5

ShaderStorageBufferStart

Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4

StencilIndex

Original was GL_STENCIL_INDEX = 0x1901

Texture2DMultisample

Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100

TextureAlphaSize

Original was GL_TEXTURE_ALPHA_SIZE = 0x805F

TextureAlphaType

Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13

TextureBinding2DMultisample

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104

TextureBlueSize

Original was GL_TEXTURE_BLUE_SIZE = 0x805E

TextureBlueType

Original was GL_TEXTURE_BLUE_TYPE = 0x8C12

TextureCompressed

Original was GL_TEXTURE_COMPRESSED = 0x86A1

TextureDepth

Original was GL_TEXTURE_DEPTH = 0x8071

TextureDepthSize

Original was GL_TEXTURE_DEPTH_SIZE = 0x884A

TextureDepthType

Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16

TextureFetchBarrierBit

Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008

TextureFixedSampleLocations

Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107

TextureGreenSize

Original was GL_TEXTURE_GREEN_SIZE = 0x805D

TextureGreenType

Original was GL_TEXTURE_GREEN_TYPE = 0x8C11

TextureHeight

Original was GL_TEXTURE_HEIGHT = 0x1001

TextureInternalFormat

Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003

TextureRedSize

Original was GL_TEXTURE_RED_SIZE = 0x805C

TextureRedType

Original was GL_TEXTURE_RED_TYPE = 0x8C10

TextureSamples

Original was GL_TEXTURE_SAMPLES = 0x9106

TextureSharedSize

Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F

TextureStencilSize

Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1

TextureUpdateBarrierBit

Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100

TextureWidth

Original was GL_TEXTURE_WIDTH = 0x1000

TopLevelArraySize

Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C

TopLevelArrayStride

Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D

TransformFeedbackBarrierBit

Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800

TransformFeedbackVarying

Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4

Type

Original was GL_TYPE = 0x92FA

Uniform

Original was GL_UNIFORM = 0x92E1

UniformBarrierBit

Original was GL_UNIFORM_BARRIER_BIT = 0x00000004

UniformBlock

Original was GL_UNIFORM_BLOCK = 0x92E2

UnsignedIntAtomicCounter

Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB

UnsignedIntImage2D

Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063

UnsignedIntImage2DArray

Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069

UnsignedIntImage3D

Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064

UnsignedIntImageCube

Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066

UnsignedIntSampler2DMultisample

Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A

VertexAttribArrayBarrierBit

Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001

VertexAttribBinding

Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4

VertexAttribRelativeOffset

Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5

VertexBindingBuffer

Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F

VertexBindingDivisor

Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6

VertexBindingOffset

Original was GL_VERTEX_BINDING_OFFSET = 0x82D7

VertexBindingStride

Original was GL_VERTEX_BINDING_STRIDE = 0x82D8

VertexShaderBit

Original was GL_VERTEX_SHADER_BIT = 0x00000001

WriteOnly

Original was GL_WRITE_ONLY = 0x88B9

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