Enum EsVersion31
Not used directly.
Namespace: OpenTK.Graphics.ES31
Assembly: cs.temp.dll.dll
Syntax
public enum EsVersion31
Fields
| Name | Description |
|---|---|
| ActiveAtomicCounterBuffers | Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 |
| ActiveProgram | Original was GL_ACTIVE_PROGRAM = 0x8259 |
| ActiveResources | Original was GL_ACTIVE_RESOURCES = 0x92F5 |
| ActiveVariables | Original was GL_ACTIVE_VARIABLES = 0x9305 |
| AllBarrierBits | Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF |
| AllShaderBits | Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF |
| ArraySize | Original was GL_ARRAY_SIZE = 0x92FB |
| ArrayStride | Original was GL_ARRAY_STRIDE = 0x92FE |
| AtomicCounterBarrierBit | Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 |
| AtomicCounterBuffer | Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0 |
| AtomicCounterBufferBinding | Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 |
| AtomicCounterBufferIndex | Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 |
| AtomicCounterBufferSize | Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 |
| AtomicCounterBufferStart | Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 |
| BlockIndex | Original was GL_BLOCK_INDEX = 0x92FD |
| BufferBinding | Original was GL_BUFFER_BINDING = 0x9302 |
| BufferDataSize | Original was GL_BUFFER_DATA_SIZE = 0x9303 |
| BufferUpdateBarrierBit | Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 |
| BufferVariable | Original was GL_BUFFER_VARIABLE = 0x92E5 |
| CommandBarrierBit | Original was GL_COMMAND_BARRIER_BIT = 0x00000040 |
| ComputeShader | Original was GL_COMPUTE_SHADER = 0x91B9 |
| ComputeShaderBit | Original was GL_COMPUTE_SHADER_BIT = 0x00000020 |
| ComputeWorkGroupSize | Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 |
| DepthStencilTextureMode | Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA |
| DispatchIndirectBuffer | Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE |
| DispatchIndirectBufferBinding | Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF |
| DrawIndirectBuffer | Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F |
| DrawIndirectBufferBinding | Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 |
| ElementArrayBarrierBit | Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 |
| FragmentShaderBit | Original was GL_FRAGMENT_SHADER_BIT = 0x00000002 |
| FramebufferBarrierBit | Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 |
| FramebufferDefaultFixedSampleLocations | Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 |
| FramebufferDefaultHeight | Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 |
| FramebufferDefaultSamples | Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 |
| FramebufferDefaultWidth | Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 |
| Image2D | Original was GL_IMAGE_2D = 0x904D |
| Image2DArray | Original was GL_IMAGE_2D_ARRAY = 0x9053 |
| Image3D | Original was GL_IMAGE_3D = 0x904E |
| ImageBindingAccess | Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E |
| ImageBindingFormat | Original was GL_IMAGE_BINDING_FORMAT = 0x906E |
| ImageBindingLayer | Original was GL_IMAGE_BINDING_LAYER = 0x8F3D |
| ImageBindingLayered | Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C |
| ImageBindingLevel | Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B |
| ImageBindingName | Original was GL_IMAGE_BINDING_NAME = 0x8F3A |
| ImageCube | Original was GL_IMAGE_CUBE = 0x9050 |
| ImageFormatCompatibilityByClass | Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 |
| ImageFormatCompatibilityBySize | Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 |
| ImageFormatCompatibilityType | Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 |
| IntImage2D | Original was GL_INT_IMAGE_2D = 0x9058 |
| IntImage2DArray | Original was GL_INT_IMAGE_2D_ARRAY = 0x905E |
| IntImage3D | Original was GL_INT_IMAGE_3D = 0x9059 |
| IntImageCube | Original was GL_INT_IMAGE_CUBE = 0x905B |
| IntSampler2DMultisample | Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 |
| IsRowMajor | Original was GL_IS_ROW_MAJOR = 0x9300 |
| Location | Original was GL_LOCATION = 0x930E |
| MatrixStride | Original was GL_MATRIX_STRIDE = 0x92FF |
| MaxAtomicCounterBufferBindings | Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC |
| MaxAtomicCounterBufferSize | Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 |
| MaxColorTextureSamples | Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E |
| MaxCombinedAtomicCounterBuffers | Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 |
| MaxCombinedAtomicCounters | Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 |
| MaxCombinedComputeUniformComponents | Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 |
| MaxCombinedImageUniforms | Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF |
| MaxCombinedShaderOutputResources | Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 |
| MaxCombinedShaderStorageBlocks | Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC |
| MaxComputeAtomicCounterBuffers | Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 |
| MaxComputeAtomicCounters | Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 |
| MaxComputeImageUniforms | Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD |
| MaxComputeShaderStorageBlocks | Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB |
| MaxComputeSharedMemorySize | Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 |
| MaxComputeTextureImageUnits | Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC |
| MaxComputeUniformBlocks | Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB |
| MaxComputeUniformComponents | Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 |
| MaxComputeWorkGroupCount | Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE |
| MaxComputeWorkGroupInvocations | Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB |
| MaxComputeWorkGroupSize | Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF |
| MaxDepthTextureSamples | Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F |
| MaxFragmentAtomicCounterBuffers | Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 |
| MaxFragmentAtomicCounters | Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 |
| MaxFragmentImageUniforms | Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE |
| MaxFragmentShaderStorageBlocks | Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA |
| MaxFramebufferHeight | Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 |
| MaxFramebufferSamples | Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 |
| MaxFramebufferWidth | Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 |
| MaxImageUnits | Original was GL_MAX_IMAGE_UNITS = 0x8F38 |
| MaxIntegerSamples | Original was GL_MAX_INTEGER_SAMPLES = 0x9110 |
| MaxNameLength | Original was GL_MAX_NAME_LENGTH = 0x92F6 |
| MaxNumActiveVariables | Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 |
| MaxProgramTextureGatherOffset | Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F |
| MaxSampleMaskWords | Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 |
| MaxShaderStorageBlockSize | Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE |
| MaxShaderStorageBufferBindings | Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD |
| MaxUniformLocations | Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E |
| MaxVertexAtomicCounterBuffers | Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC |
| MaxVertexAtomicCounters | Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 |
| MaxVertexAttribBindings | Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA |
| MaxVertexAttribRelativeOffset | Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 |
| MaxVertexAttribStride | Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 |
| MaxVertexImageUniforms | Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA |
| MaxVertexShaderStorageBlocks | Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 |
| MinProgramTextureGatherOffset | Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E |
| NameLength | Original was GL_NAME_LENGTH = 0x92F9 |
| NumActiveVariables | Original was GL_NUM_ACTIVE_VARIABLES = 0x9304 |
| Offset | Original was GL_OFFSET = 0x92FC |
| PixelBufferBarrierBit | Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 |
| ProgramInput | Original was GL_PROGRAM_INPUT = 0x92E3 |
| ProgramOutput | Original was GL_PROGRAM_OUTPUT = 0x92E4 |
| ProgramPipelineBinding | Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A |
| ProgramSeparable | Original was GL_PROGRAM_SEPARABLE = 0x8258 |
| ReadOnly | Original was GL_READ_ONLY = 0x88B8 |
| ReadWrite | Original was GL_READ_WRITE = 0x88BA |
| ReferencedByComputeShader | Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B |
| ReferencedByFragmentShader | Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A |
| ReferencedByVertexShader | Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 |
| SampleMask | Original was GL_SAMPLE_MASK = 0x8E51 |
| SampleMaskValue | Original was GL_SAMPLE_MASK_VALUE = 0x8E52 |
| SamplePosition | Original was GL_SAMPLE_POSITION = 0x8E50 |
| Sampler2DMultisample | Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108 |
| ShaderImageAccessBarrierBit | Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 |
| ShaderStorageBarrierBit | Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 |
| ShaderStorageBlock | Original was GL_SHADER_STORAGE_BLOCK = 0x92E6 |
| ShaderStorageBuffer | Original was GL_SHADER_STORAGE_BUFFER = 0x90D2 |
| ShaderStorageBufferBinding | Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 |
| ShaderStorageBufferOffsetAlignment | Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF |
| ShaderStorageBufferSize | Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 |
| ShaderStorageBufferStart | Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4 |
| StencilIndex | Original was GL_STENCIL_INDEX = 0x1901 |
| Texture2DMultisample | Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100 |
| TextureAlphaSize | Original was GL_TEXTURE_ALPHA_SIZE = 0x805F |
| TextureAlphaType | Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13 |
| TextureBinding2DMultisample | Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 |
| TextureBlueSize | Original was GL_TEXTURE_BLUE_SIZE = 0x805E |
| TextureBlueType | Original was GL_TEXTURE_BLUE_TYPE = 0x8C12 |
| TextureCompressed | Original was GL_TEXTURE_COMPRESSED = 0x86A1 |
| TextureDepth | Original was GL_TEXTURE_DEPTH = 0x8071 |
| TextureDepthSize | Original was GL_TEXTURE_DEPTH_SIZE = 0x884A |
| TextureDepthType | Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16 |
| TextureFetchBarrierBit | Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 |
| TextureFixedSampleLocations | Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 |
| TextureGreenSize | Original was GL_TEXTURE_GREEN_SIZE = 0x805D |
| TextureGreenType | Original was GL_TEXTURE_GREEN_TYPE = 0x8C11 |
| TextureHeight | Original was GL_TEXTURE_HEIGHT = 0x1001 |
| TextureInternalFormat | Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003 |
| TextureRedSize | Original was GL_TEXTURE_RED_SIZE = 0x805C |
| TextureRedType | Original was GL_TEXTURE_RED_TYPE = 0x8C10 |
| TextureSamples | Original was GL_TEXTURE_SAMPLES = 0x9106 |
| TextureSharedSize | Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F |
| TextureStencilSize | Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1 |
| TextureUpdateBarrierBit | Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 |
| TextureWidth | Original was GL_TEXTURE_WIDTH = 0x1000 |
| TopLevelArraySize | Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C |
| TopLevelArrayStride | Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D |
| TransformFeedbackBarrierBit | Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 |
| TransformFeedbackVarying | Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 |
| Type | Original was GL_TYPE = 0x92FA |
| Uniform | Original was GL_UNIFORM = 0x92E1 |
| UniformBarrierBit | Original was GL_UNIFORM_BARRIER_BIT = 0x00000004 |
| UniformBlock | Original was GL_UNIFORM_BLOCK = 0x92E2 |
| UnsignedIntAtomicCounter | Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB |
| UnsignedIntImage2D | Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063 |
| UnsignedIntImage2DArray | Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 |
| UnsignedIntImage3D | Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064 |
| UnsignedIntImageCube | Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 |
| UnsignedIntSampler2DMultisample | Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A |
| VertexAttribArrayBarrierBit | Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 |
| VertexAttribBinding | Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4 |
| VertexAttribRelativeOffset | Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 |
| VertexBindingBuffer | Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F |
| VertexBindingDivisor | Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6 |
| VertexBindingOffset | Original was GL_VERTEX_BINDING_OFFSET = 0x82D7 |
| VertexBindingStride | Original was GL_VERTEX_BINDING_STRIDE = 0x82D8 |
| VertexShaderBit | Original was GL_VERTEX_SHADER_BIT = 0x00000001 |
| WriteOnly | Original was GL_WRITE_ONLY = 0x88B9 |