Struct Vector3d
Represents a 3D vector using three double-precision floating-point numbers.
Implements
Inherited Members
Namespace: OpenTK
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public struct Vector3d : IEquatable<Vector3d>
Constructors
Vector3d(Vector2d)
Constructs a new instance from the given Vector2d.
Declaration
public Vector3d(Vector2d v)
Parameters
Type | Name | Description |
---|---|---|
Vector2d | v | The Vector2d to copy components from. |
Vector3d(Vector3d)
Constructs a new instance from the given Vector3d.
Declaration
public Vector3d(Vector3d v)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | v | The Vector3d to copy components from. |
Vector3d(Vector4d)
Constructs a new instance from the given Vector4d.
Declaration
public Vector3d(Vector4d v)
Parameters
Type | Name | Description |
---|---|---|
Vector4d | v | The Vector4d to copy components from. |
Vector3d(Double)
Constructs a new instance.
Declaration
public Vector3d(double value)
Parameters
Type | Name | Description |
---|---|---|
System.Double | value | The value that will initialize this instance. |
Vector3d(Double, Double, Double)
Constructs a new Vector3.
Declaration
public Vector3d(double x, double y, double z)
Parameters
Type | Name | Description |
---|---|---|
System.Double | x | The x component of the Vector3. |
System.Double | y | The y component of the Vector3. |
System.Double | z | The z component of the Vector3. |
Fields
One
Defines an instance with all components set to 1.
Declaration
public static readonly Vector3d One
Field Value
Type | Description |
---|---|
Vector3d |
SizeInBytes
Defines the size of the Vector3d struct in bytes.
Declaration
public static readonly int SizeInBytes
Field Value
Type | Description |
---|---|
System.Int32 |
UnitX
Defines a unit-length Vector3d that points towards the X-axis.
Declaration
public static readonly Vector3d UnitX
Field Value
Type | Description |
---|---|
Vector3d |
UnitY
Defines a unit-length Vector3d that points towards the Y-axis.
Declaration
public static readonly Vector3d UnitY
Field Value
Type | Description |
---|---|
Vector3d |
UnitZ
Defines a unit-length Vector3d that points towards the Z-axis.
Declaration
public static readonly Vector3d UnitZ
Field Value
Type | Description |
---|---|
Vector3d |
X
The X component of the Vector3.
Declaration
public double X
Field Value
Type | Description |
---|---|
System.Double |
Y
The Y component of the Vector3.
Declaration
public double Y
Field Value
Type | Description |
---|---|
System.Double |
Z
The Z component of the Vector3.
Declaration
public double Z
Field Value
Type | Description |
---|---|
System.Double |
Zero
Defines a zero-length Vector3.
Declaration
public static readonly Vector3d Zero
Field Value
Type | Description |
---|---|
Vector3d |
Properties
Item[Int32]
Gets or sets the value at the index of the Vector.
Declaration
public double this[int index] { get; set; }
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index |
Property Value
Type | Description |
---|---|
System.Double |
Length
Gets the length (magnitude) of the vector.
Declaration
public double Length { get; }
Property Value
Type | Description |
---|---|
System.Double |
See Also
LengthFast
Gets an approximation of the vector length (magnitude).
Declaration
public double LengthFast { get; }
Property Value
Type | Description |
---|---|
System.Double |
Remarks
This property uses an approximation of the square root function to calculate vector magnitude, with an upper error bound of 0.001.
See Also
LengthSquared
Gets the square of the vector length (magnitude).
Declaration
public double LengthSquared { get; }
Property Value
Type | Description |
---|---|
System.Double |
Remarks
This property avoids the costly square root operation required by the Length property. This makes it more suitable for comparisons.
See Also
Xy
Gets or sets an OpenTK.Vector2d with the X and Y components of this instance.
Declaration
public Vector2d Xy { get; set; }
Property Value
Type | Description |
---|---|
Vector2d |
Xz
Gets or sets an OpenTK.Vector2d with the X and Z components of this instance.
Declaration
public Vector2d Xz { get; set; }
Property Value
Type | Description |
---|---|
Vector2d |
Xzy
Gets or sets an OpenTK.Vector3d with the X, Z, and Y components of this instance.
Declaration
public Vector3d Xzy { get; set; }
Property Value
Type | Description |
---|---|
Vector3d |
Yx
Gets or sets an OpenTK.Vector2d with the Y and X components of this instance.
Declaration
public Vector2d Yx { get; set; }
Property Value
Type | Description |
---|---|
Vector2d |
Yxz
Gets or sets an OpenTK.Vector3d with the Y, X, and Z components of this instance.
Declaration
public Vector3d Yxz { get; set; }
Property Value
Type | Description |
---|---|
Vector3d |
Yz
Gets or sets an OpenTK.Vector2d with the Y and Z components of this instance.
Declaration
public Vector2d Yz { get; set; }
Property Value
Type | Description |
---|---|
Vector2d |
Yzx
Gets or sets an OpenTK.Vector3d with the Y, Z, and X components of this instance.
Declaration
public Vector3d Yzx { get; set; }
Property Value
Type | Description |
---|---|
Vector3d |
Zx
Gets or sets an OpenTK.Vector2d with the Z and X components of this instance.
Declaration
public Vector2d Zx { get; set; }
Property Value
Type | Description |
---|---|
Vector2d |
Zxy
Gets or sets an OpenTK.Vector3d with the Z, X, and Y components of this instance.
Declaration
public Vector3d Zxy { get; set; }
Property Value
Type | Description |
---|---|
Vector3d |
Zy
Gets or sets an OpenTK.Vector2d with the Z and Y components of this instance.
Declaration
public Vector2d Zy { get; set; }
Property Value
Type | Description |
---|---|
Vector2d |
Zyx
Gets or sets an OpenTK.Vector3d with the Z, Y, and X components of this instance.
Declaration
public Vector3d Zyx { get; set; }
Property Value
Type | Description |
---|---|
Vector3d |
Methods
Add(Vector3d, Vector3d)
Adds two vectors.
Declaration
public static Vector3d Add(Vector3d a, Vector3d b)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | Left operand. |
Vector3d | b | Right operand. |
Returns
Type | Description |
---|---|
Vector3d | Result of operation. |
Add(ref Vector3d, ref Vector3d, out Vector3d)
Adds two vectors.
Declaration
public static void Add(ref Vector3d a, ref Vector3d b, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | Left operand. |
Vector3d | b | Right operand. |
Vector3d | result | Result of operation. |
BaryCentric(Vector3d, Vector3d, Vector3d, Double, Double)
Interpolate 3 Vectors using Barycentric coordinates
Declaration
public static Vector3d BaryCentric(Vector3d a, Vector3d b, Vector3d c, double u, double v)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First input Vector |
Vector3d | b | Second input Vector |
Vector3d | c | Third input Vector |
System.Double | u | First Barycentric Coordinate |
System.Double | v | Second Barycentric Coordinate |
Returns
Type | Description |
---|---|
Vector3d | a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise |
BaryCentric(ref Vector3d, ref Vector3d, ref Vector3d, Double, Double, out Vector3d)
Interpolate 3 Vectors using Barycentric coordinates
Declaration
public static void BaryCentric(ref Vector3d a, ref Vector3d b, ref Vector3d c, double u, double v, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First input Vector. |
Vector3d | b | Second input Vector. |
Vector3d | c | Third input Vector. |
System.Double | u | First Barycentric Coordinate. |
System.Double | v | Second Barycentric Coordinate. |
Vector3d | result | Output Vector. a when u=v=0, b when u=1,v=0, c when u=0,v=1, and a linear combination of a,b,c otherwise |
CalculateAngle(Vector3d, Vector3d)
Calculates the angle (in radians) between two vectors.
Declaration
public static double CalculateAngle(Vector3d first, Vector3d second)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | first | The first vector. |
Vector3d | second | The second vector. |
Returns
Type | Description |
---|---|
System.Double | Angle (in radians) between the vectors. |
Remarks
Note that the returned angle is never bigger than the constant Pi.
CalculateAngle(ref Vector3d, ref Vector3d, out Double)
Calculates the angle (in radians) between two vectors.
Declaration
public static void CalculateAngle(ref Vector3d first, ref Vector3d second, out double result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | first | The first vector. |
Vector3d | second | The second vector. |
System.Double | result | Angle (in radians) between the vectors. |
Remarks
Note that the returned angle is never bigger than the constant Pi.
Clamp(Vector3d, Vector3d, Vector3d)
Clamp a vector to the given minimum and maximum vectors
Declaration
public static Vector3d Clamp(Vector3d vec, Vector3d min, Vector3d max)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | Input vector |
Vector3d | min | Minimum vector |
Vector3d | max | Maximum vector |
Returns
Type | Description |
---|---|
Vector3d | The clamped vector |
Clamp(ref Vector3d, ref Vector3d, ref Vector3d, out Vector3d)
Clamp a vector to the given minimum and maximum vectors
Declaration
public static void Clamp(ref Vector3d vec, ref Vector3d min, ref Vector3d max, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | Input vector |
Vector3d | min | Minimum vector |
Vector3d | max | Maximum vector |
Vector3d | result | The clamped vector |
ComponentMax(Vector3d, Vector3d)
Returns a vector created from the largest of the corresponding components of the given vectors.
Declaration
public static Vector3d ComponentMax(Vector3d a, Vector3d b)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First operand |
Vector3d | b | Second operand |
Returns
Type | Description |
---|---|
Vector3d | The component-wise maximum |
ComponentMax(ref Vector3d, ref Vector3d, out Vector3d)
Returns a vector created from the largest of the corresponding components of the given vectors.
Declaration
public static void ComponentMax(ref Vector3d a, ref Vector3d b, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First operand |
Vector3d | b | Second operand |
Vector3d | result | The component-wise maximum |
ComponentMin(Vector3d, Vector3d)
Returns a vector created from the smallest of the corresponding components of the given vectors.
Declaration
public static Vector3d ComponentMin(Vector3d a, Vector3d b)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First operand |
Vector3d | b | Second operand |
Returns
Type | Description |
---|---|
Vector3d | The component-wise minimum |
ComponentMin(ref Vector3d, ref Vector3d, out Vector3d)
Returns a vector created from the smallest of the corresponding components of the given vectors.
Declaration
public static void ComponentMin(ref Vector3d a, ref Vector3d b, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First operand |
Vector3d | b | Second operand |
Vector3d | result | The component-wise minimum |
Cross(Vector3d, Vector3d)
Caclulate the cross (vector) product of two vectors
Declaration
public static Vector3d Cross(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | First operand |
Vector3d | right | Second operand |
Returns
Type | Description |
---|---|
Vector3d | The cross product of the two inputs |
Cross(ref Vector3d, ref Vector3d, out Vector3d)
Caclulate the cross (vector) product of two vectors
Declaration
public static void Cross(ref Vector3d left, ref Vector3d right, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | First operand |
Vector3d | right | Second operand |
Vector3d | result | The cross product of the two inputs |
Remarks
It is incorrect to call this method passing the same variable for
result
as for left
or
right
.
Distance(Vector3d, Vector3d)
Compute the euclidean distance between two vectors.
Declaration
public static double Distance(Vector3d vec1, Vector3d vec2)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec1 | The first vector |
Vector3d | vec2 | The second vector |
Returns
Type | Description |
---|---|
System.Double | The distance |
Distance(ref Vector3d, ref Vector3d, out Double)
Compute the euclidean distance between two vectors.
Declaration
public static void Distance(ref Vector3d vec1, ref Vector3d vec2, out double result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec1 | The first vector |
Vector3d | vec2 | The second vector |
System.Double | result | The distance |
DistanceSquared(Vector3d, Vector3d)
Compute the squared euclidean distance between two vectors.
Declaration
public static double DistanceSquared(Vector3d vec1, Vector3d vec2)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec1 | The first vector |
Vector3d | vec2 | The second vector |
Returns
Type | Description |
---|---|
System.Double | The squared distance |
DistanceSquared(ref Vector3d, ref Vector3d, out Double)
Compute the squared euclidean distance between two vectors.
Declaration
public static void DistanceSquared(ref Vector3d vec1, ref Vector3d vec2, out double result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec1 | The first vector |
Vector3d | vec2 | The second vector |
System.Double | result | The squared distance |
Divide(Vector3d, Vector3d)
Divides a vector by the components of a vector (scale).
Declaration
public static Vector3d Divide(Vector3d vector, Vector3d scale)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vector | Left operand. |
Vector3d | scale | Right operand. |
Returns
Type | Description |
---|---|
Vector3d | Result of the operation. |
Divide(Vector3d, Double)
Divides a vector by a scalar.
Declaration
public static Vector3d Divide(Vector3d vector, double scale)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vector | Left operand. |
System.Double | scale | Right operand. |
Returns
Type | Description |
---|---|
Vector3d | Result of the operation. |
Divide(ref Vector3d, ref Vector3d, out Vector3d)
Divide a vector by the components of a vector (scale).
Declaration
public static void Divide(ref Vector3d vector, ref Vector3d scale, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vector | Left operand. |
Vector3d | scale | Right operand. |
Vector3d | result | Result of the operation. |
Divide(ref Vector3d, Double, out Vector3d)
Divides a vector by a scalar.
Declaration
public static void Divide(ref Vector3d vector, double scale, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vector | Left operand. |
System.Double | scale | Right operand. |
Vector3d | result | Result of the operation. |
Dot(Vector3d, Vector3d)
Calculate the dot (scalar) product of two vectors
Declaration
public static double Dot(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | First operand |
Vector3d | right | Second operand |
Returns
Type | Description |
---|---|
System.Double | The dot product of the two inputs |
Dot(ref Vector3d, ref Vector3d, out Double)
Calculate the dot (scalar) product of two vectors
Declaration
public static void Dot(ref Vector3d left, ref Vector3d right, out double result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | First operand |
Vector3d | right | Second operand |
System.Double | result | The dot product of the two inputs |
Equals(Vector3d)
Indicates whether the current vector is equal to another vector.
Declaration
public bool Equals(Vector3d other)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | other | A vector to compare with this vector. |
Returns
Type | Description |
---|---|
System.Boolean | true if the current vector is equal to the vector parameter; otherwise, false. |
Equals(Object)
Indicates whether this instance and a specified object are equal.
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj | The object to compare to. |
Returns
Type | Description |
---|---|
System.Boolean | True if the instances are equal; false otherwise. |
Overrides
GetHashCode()
Returns the hashcode for this instance.
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 | A System.Int32 containing the unique hashcode for this instance. |
Overrides
Lerp(Vector3d, Vector3d, Double)
Returns a new Vector that is the linear blend of the 2 given Vectors
Declaration
public static Vector3d Lerp(Vector3d a, Vector3d b, double blend)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First input vector |
Vector3d | b | Second input vector |
System.Double | blend | The blend factor. a when blend=0, b when blend=1. |
Returns
Type | Description |
---|---|
Vector3d | a when blend=0, b when blend=1, and a linear combination otherwise |
Lerp(ref Vector3d, ref Vector3d, Double, out Vector3d)
Returns a new Vector that is the linear blend of the 2 given Vectors
Declaration
public static void Lerp(ref Vector3d a, ref Vector3d b, double blend, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First input vector |
Vector3d | b | Second input vector |
System.Double | blend | The blend factor. a when blend=0, b when blend=1. |
Vector3d | result | a when blend=0, b when blend=1, and a linear combination otherwise |
MagnitudeMax(Vector3d, Vector3d)
Returns the Vector3d with the minimum magnitude
Declaration
public static Vector3d MagnitudeMax(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | Left operand |
Vector3d | right | Right operand |
Returns
Type | Description |
---|---|
Vector3d | The minimum Vector3d |
MagnitudeMax(ref Vector3d, ref Vector3d, out Vector3d)
Returns the Vector3d with the maximum magnitude
Declaration
public static void MagnitudeMax(ref Vector3d left, ref Vector3d right, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | Left operand |
Vector3d | right | Right operand |
Vector3d | result | The magnitude-wise maximum |
MagnitudeMin(Vector3d, Vector3d)
Returns the Vector3d with the minimum magnitude
Declaration
public static Vector3d MagnitudeMin(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | Left operand |
Vector3d | right | Right operand |
Returns
Type | Description |
---|---|
Vector3d | The minimum Vector3d |
MagnitudeMin(ref Vector3d, ref Vector3d, out Vector3d)
Returns the Vector3d with the minimum magnitude
Declaration
public static void MagnitudeMin(ref Vector3d left, ref Vector3d right, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | Left operand |
Vector3d | right | Right operand |
Vector3d | result | The magnitude-wise minimum |
Max(Vector3d, Vector3d)
Returns the Vector3d with the minimum magnitude
Declaration
[Obsolete("Use MagnitudeMax() instead.")]
public static Vector3d Max(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | Left operand |
Vector3d | right | Right operand |
Returns
Type | Description |
---|---|
Vector3d | The minimum Vector3 |
Min(Vector3d, Vector3d)
Returns the Vector3d with the minimum magnitude
Declaration
[Obsolete("Use MagnitudeMin() instead.")]
public static Vector3d Min(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | Left operand |
Vector3d | right | Right operand |
Returns
Type | Description |
---|---|
Vector3d | The minimum Vector3 |
Multiply(Vector3d, Vector3d)
Multiplies a vector by the components a vector (scale).
Declaration
public static Vector3d Multiply(Vector3d vector, Vector3d scale)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vector | Left operand. |
Vector3d | scale | Right operand. |
Returns
Type | Description |
---|---|
Vector3d | Result of the operation. |
Multiply(Vector3d, Double)
Multiplies a vector by a scalar.
Declaration
public static Vector3d Multiply(Vector3d vector, double scale)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vector | Left operand. |
System.Double | scale | Right operand. |
Returns
Type | Description |
---|---|
Vector3d | Result of the operation. |
Multiply(ref Vector3d, ref Vector3d, out Vector3d)
Multiplies a vector by the components of a vector (scale).
Declaration
public static void Multiply(ref Vector3d vector, ref Vector3d scale, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vector | Left operand. |
Vector3d | scale | Right operand. |
Vector3d | result | Result of the operation. |
Multiply(ref Vector3d, Double, out Vector3d)
Multiplies a vector by a scalar.
Declaration
public static void Multiply(ref Vector3d vector, double scale, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vector | Left operand. |
System.Double | scale | Right operand. |
Vector3d | result | Result of the operation. |
Normalize()
Scales the Vector3d to unit length.
Declaration
public void Normalize()
Normalize(Vector3d)
Scale a vector to unit length
Declaration
public static Vector3d Normalize(Vector3d vec)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The input vector |
Returns
Type | Description |
---|---|
Vector3d | The normalized vector |
Normalize(ref Vector3d, out Vector3d)
Scale a vector to unit length
Declaration
public static void Normalize(ref Vector3d vec, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The input vector |
Vector3d | result | The normalized vector |
Normalized()
Returns a copy of the Vector3d scaled to unit length.
Declaration
public Vector3d Normalized()
Returns
Type | Description |
---|---|
Vector3d |
NormalizeFast()
Scales the Vector3d to approximately unit length.
Declaration
public void NormalizeFast()
NormalizeFast(Vector3d)
Scale a vector to approximately unit length
Declaration
public static Vector3d NormalizeFast(Vector3d vec)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The input vector |
Returns
Type | Description |
---|---|
Vector3d | The normalized vector |
NormalizeFast(ref Vector3d, out Vector3d)
Scale a vector to approximately unit length
Declaration
public static void NormalizeFast(ref Vector3d vec, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The input vector |
Vector3d | result | The normalized vector |
Subtract(Vector3d, Vector3d)
Subtract one Vector from another
Declaration
public static Vector3d Subtract(Vector3d a, Vector3d b)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First operand |
Vector3d | b | Second operand |
Returns
Type | Description |
---|---|
Vector3d | Result of subtraction |
Subtract(ref Vector3d, ref Vector3d, out Vector3d)
Subtract one Vector from another
Declaration
public static void Subtract(ref Vector3d a, ref Vector3d b, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | a | First operand |
Vector3d | b | Second operand |
Vector3d | result | Result of subtraction |
ToString()
Returns a System.String that represents the current Vector3.
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
Transform(Vector3d, Matrix4d)
Transform a Vector by the given Matrix
Declaration
public static Vector3d Transform(Vector3d vec, Matrix4d mat)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The vector to transform |
Matrix4d | mat | The desired transformation |
Returns
Type | Description |
---|---|
Vector3d | The transformed vector |
Transform(Vector3d, Quaterniond)
Transforms a vector by a quaternion rotation.
Declaration
public static Vector3d Transform(Vector3d vec, Quaterniond quat)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The vector to transform. |
Quaterniond | quat | The quaternion to rotate the vector by. |
Returns
Type | Description |
---|---|
Vector3d | The result of the operation. |
Transform(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Vector by the given Matrix
Declaration
public static void Transform(ref Vector3d vec, ref Matrix4d mat, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The vector to transform |
Matrix4d | mat | The desired transformation |
Vector3d | result | The transformed vector |
Remarks
It is incorrect to call this method passing the same variable for
result
as for left
or
right
.
Transform(ref Vector3d, ref Quaterniond, out Vector3d)
Transforms a vector by a quaternion rotation.
Declaration
public static void Transform(ref Vector3d vec, ref Quaterniond quat, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The vector to transform. |
Quaterniond | quat | The quaternion to rotate the vector by. |
Vector3d | result | The result of the operation. |
TransformNormal(Vector3d, Matrix4d)
Transform a Normal by the given Matrix
Declaration
public static Vector3d TransformNormal(Vector3d norm, Matrix4d mat)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | norm | The normal to transform |
Matrix4d | mat | The desired transformation |
Returns
Type | Description |
---|---|
Vector3d | The transformed normal |
Remarks
This calculates the inverse of the given matrix, use TransformNormalInverse if you already have the inverse to avoid this extra calculation
TransformNormal(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Normal by the given Matrix
Declaration
public static void TransformNormal(ref Vector3d norm, ref Matrix4d mat, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | norm | The normal to transform |
Matrix4d | mat | The desired transformation |
Vector3d | result | The transformed normal |
Remarks
This calculates the inverse of the given matrix, use TransformNormalInverse if you already have the inverse to avoid this extra calculation
TransformNormalInverse(Vector3d, Matrix4d)
Transform a Normal by the (transpose of the) given Matrix
Declaration
public static Vector3d TransformNormalInverse(Vector3d norm, Matrix4d invMat)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | norm | The normal to transform |
Matrix4d | invMat | The inverse of the desired transformation |
Returns
Type | Description |
---|---|
Vector3d | The transformed normal |
Remarks
This version doesn't calculate the inverse matrix. Use this version if you already have the inverse of the desired transform to hand
TransformNormalInverse(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Normal by the (transpose of the) given Matrix
Declaration
public static void TransformNormalInverse(ref Vector3d norm, ref Matrix4d invMat, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | norm | The normal to transform |
Matrix4d | invMat | The inverse of the desired transformation |
Vector3d | result | The transformed normal |
Remarks
This version doesn't calculate the inverse matrix. Use this version if you already have the inverse of the desired transform to hand
TransformPerspective(Vector3d, Matrix4d)
Transform a Vector3d by the given Matrix, and project the resulting Vector4 back to a Vector3
Declaration
public static Vector3d TransformPerspective(Vector3d vec, Matrix4d mat)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The vector to transform |
Matrix4d | mat | The desired transformation |
Returns
Type | Description |
---|---|
Vector3d | The transformed vector |
TransformPerspective(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Vector3d by the given Matrix, and project the resulting Vector4d back to a Vector3d
Declaration
public static void TransformPerspective(ref Vector3d vec, ref Matrix4d mat, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The vector to transform |
Matrix4d | mat | The desired transformation |
Vector3d | result | The transformed vector |
TransformPosition(Vector3d, Matrix4d)
Transform a Position by the given Matrix
Declaration
public static Vector3d TransformPosition(Vector3d pos, Matrix4d mat)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | pos | The position to transform |
Matrix4d | mat | The desired transformation |
Returns
Type | Description |
---|---|
Vector3d | The transformed position |
TransformPosition(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a Position by the given Matrix
Declaration
public static void TransformPosition(ref Vector3d pos, ref Matrix4d mat, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | pos | The position to transform |
Matrix4d | mat | The desired transformation |
Vector3d | result | The transformed position |
TransformVector(Vector3d, Matrix4d)
Transform a direction vector by the given Matrix Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.
Declaration
public static Vector3d TransformVector(Vector3d vec, Matrix4d mat)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The vector to transform |
Matrix4d | mat | The desired transformation |
Returns
Type | Description |
---|---|
Vector3d | The transformed vector |
TransformVector(ref Vector3d, ref Matrix4d, out Vector3d)
Transform a direction vector by the given Matrix Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored.
Declaration
public static void TransformVector(ref Vector3d vec, ref Matrix4d mat, out Vector3d result)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The vector to transform |
Matrix4d | mat | The desired transformation |
Vector3d | result | The transformed vector |
Remarks
It is incorrect to call this method passing the same variable for
result
as for vec
.
Operators
Addition(Vector3d, Vector3d)
Adds two instances.
Declaration
public static Vector3d operator +(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | The first instance. |
Vector3d | right | The second instance. |
Returns
Type | Description |
---|---|
Vector3d | The result of the calculation. |
Division(Vector3d, Double)
Divides an instance by a scalar.
Declaration
public static Vector3d operator /(Vector3d vec, double scale)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The instance. |
System.Double | scale | The scalar. |
Returns
Type | Description |
---|---|
Vector3d | The result of the calculation. |
Equality(Vector3d, Vector3d)
Compares two instances for equality.
Declaration
public static bool operator ==(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | The first instance. |
Vector3d | right | The second instance. |
Returns
Type | Description |
---|---|
System.Boolean | True, if left equals right; false otherwise. |
Explicit(Vector3 to Vector3d)
Converts OpenTK.Vector3 to OpenTK.Vector3d.
Declaration
public static explicit operator Vector3d(Vector3 v3)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | v3 | The Vector3 to convert. |
Returns
Type | Description |
---|---|
Vector3d | The resulting Vector3d. |
Explicit(Vector3d to Vector3)
Converts OpenTK.Vector3d to OpenTK.Vector3.
Declaration
public static explicit operator Vector3(Vector3d v3d)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | v3d | The Vector3d to convert. |
Returns
Type | Description |
---|---|
Vector3 | The resulting Vector3. |
Inequality(Vector3d, Vector3d)
Compares two instances for inequality.
Declaration
public static bool operator !=(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | The first instance. |
Vector3d | right | The second instance. |
Returns
Type | Description |
---|---|
System.Boolean | True, if left does not equa lright; false otherwise. |
Multiply(Vector3d, Vector3d)
Component-wise multiplication between the specified instance by a scale vector.
Declaration
public static Vector3d operator *(Vector3d vec, Vector3d scale)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | Right operand. |
Vector3d | scale | Left operand. |
Returns
Type | Description |
---|---|
Vector3d | Result of multiplication. |
Multiply(Vector3d, Double)
Multiplies an instance by a scalar.
Declaration
public static Vector3d operator *(Vector3d vec, double scale)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The instance. |
System.Double | scale | The scalar. |
Returns
Type | Description |
---|---|
Vector3d | The result of the calculation. |
Multiply(Double, Vector3d)
Multiplies an instance by a scalar.
Declaration
public static Vector3d operator *(double scale, Vector3d vec)
Parameters
Type | Name | Description |
---|---|---|
System.Double | scale | The scalar. |
Vector3d | vec | The instance. |
Returns
Type | Description |
---|---|
Vector3d | The result of the calculation. |
Subtraction(Vector3d, Vector3d)
Subtracts two instances.
Declaration
public static Vector3d operator -(Vector3d left, Vector3d right)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | left | The first instance. |
Vector3d | right | The second instance. |
Returns
Type | Description |
---|---|
Vector3d | The result of the calculation. |
UnaryNegation(Vector3d)
Negates an instance.
Declaration
public static Vector3d operator -(Vector3d vec)
Parameters
Type | Name | Description |
---|---|---|
Vector3d | vec | The instance. |
Returns
Type | Description |
---|---|
Vector3d | The result of the calculation. |